Are video games good or bad for teens

Moral code of ethics:

Scenario:

Warren is an Orc. In fact, he's a level-60 Orc, a feat he has achieved by playing a lot of World of Warcraft. He belongs to a successful guild, whose members he considers friends. He spent last summer at home playing about eight hours a day--basically until his parents nagged him to come to dinner.

Now that he's in college, there's no one to nag him, and he devotes every minute he can to WoW. He usually manages to go to class, but he's behind on his homework, and there are days he doesn't get around to showering.

At the beginning of the term, his suitemates invited him to join them at various activities, but now they pretty much avoid him. Warren sometimes thinks his gaming is out of hand, but nothing seems as interesting as WoW and the people he's met playing it.

Does Warren need to join the real world now that he's in college? Should his suitemates push him to do so?


Source :http://www.scu.edu/ethics-center/ethicsblog/thebigq.cfm?b=385&c=1025



Are video games good or bad for teens, the question is unclear ?

while leisure is a human choice, are we to limit a persons pursuit of leisure. While some would say that games can become harmful to health, essentially gaming a pursuit of leisure. When children are young they are under the domain of their parents/ guardians. At this point in a child's life, they are being micromanaged by their parents and it is the parents duty to make sure that their child does not become addicted to such pursuits. games can have an influence on young children even visiting their dreams making games into a form of reality of reality for the child. this can become dangerous as the two worlds virtual and real world can often become blurred and children find it hard to distinguish between worlds, especially if they have spent many hours gaming and have allowed themselves to become consumed by the game. When addressing the issues in comparison to teens then the area become sketchy. as young adults teens take gaming in a different way, they understand that its just a game, and reality and virtual is separate in their minds, when they allow themselves to become consumed by the game its just "over-gaming", at this point in their life some teens are in their own domain, at that point the choice is their own.


"Does Warren need to join the real world now that he's in college? Should his suitemates push him to do so?"



As friends they should encourage him to join the real world, but if he does not wish to then it is his own choice as he is the master of his own destiny!.