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The Office Animation Set

The Office Animation Set

Deprecated in Windows 7. This technology might not be available in later versions of Windows. The following table lists the animations defined for the Microsoft Office 2000 characters. If you intend to use your character in Microsoft Office, you should support all of the animations in this table. In addition, you can add any other animations you live, but keep in mind that Microsoft Office won't call them. Animations with asterisks (*) should be 100% looping. Other animations should be brief.

AnimationAgent StateExample of When UsedSpecific animation examples
AlertNoneWhen the character wants to alert the userCharacter looks towards user.
CheckingSomething*NoneSpellcheck, grammar checkCharacter looks something up in a reference book
CongratulateNoneComplete a wizardBig grin, look of relief, tired but happy
EmptyTrashNoneTrash is emptied in OutlookCharacter lights trash can on fire
ExplainNoneWhen the character wants to explain something to the userLooks briefly but attentively at user, then look away
GestureDownGesturingDownCharacter points out something on the screenCharacter looks at user and then points and looks at the screen
GestureLeftGesturingLeftCharacter points out something on the screen, such as a help topic or a piece of UICharacter looks at user and then points and looks at the screen
GestureRightGesturingRight"Presenting" a help topic or dialogCharacter looks at user and then points and looks at the screen
GestureUpGesturingUpCharacter points out something on the screenCharacter looks at user and then points and looks at the screen
GetArtsy*NoneAutoFormatCharacter puts on beret, holds palette, and paints
GetAttentionNoneHigh-priority tipGestures strongly to get the user's attention; for example, jumps up and down waving arms
GetTechyNoneRuns while in programming environmentCharacter pulls out calculator or soldering iron
GetWizardy*NoneChart Wizard running while Character visible (action re-triggered with each new wizard panel)Character puts on wizard hat and waves wand
GoodbyeNoneAnother Character is chosenThis is an elaborate disappear that begins in RestPose and ends with blank frame
GreetingNoneCharacter is chosenThis is an elaborate appear that begins with a blank frame, and ends in RestPose
Hearing_1*NoneLengthy file openEar to the ground, listening to the computer
HideHidingCharacter leaves temporarilyLeaves quickly in a puff of smoke
Idle1_1No user inputActively listening, then curls up and goes to sleep. (opportunity to show off character personality)Blinking, looking around, waiting patiently
Idle2No user inputLonger idle periodsCharacter yawns and looks sleepy
Idle3No user inputDeep idle (when the character has been idle for a long time)Character goes to sleep
IdleHitNoneThis is a non-mapped representative sample of Idle Level 1 animationsAll of the idle animations
LookDownNoneLooks down brieflyNotices a row is inserted and glances at it
LookDownLeftNoneLooks down and left brieflyNotices a row is inserted and glances at it
LookDownRightNoneLooks down and right brieflyNotices a column is inserted and glances at it
LookLeftNoneLooks left brieflyNotices a table is inserted and glances at it
LookRightNoneLooks right brieflyNotices a word is moved and glances at it
LookUpNoneLooks up briefly, as if at something going on above character on the screenNotices toolbar button gets clicked and glances at it (Character isn't surprised as much as interested)
LookUpLeftNoneLooks left and up brieflyNotices toolbar button gets clicked and glances at it (Character isn't surprised as much as interested)
LookUpRightNoneLooks right and up brieflyNotices toolbar button gets clicked and glances at it (Character isn't surprised as much as interested)
PrintNonePrinting a page of a print jobGrabs one piece of paper and sends it down to the printer
Processing*NoneGeneral action for which we don't have specific character actionCharacter gets look of concentration and pulls out a hammer to hammer. Animation should have a quick entry into a loop, then a quick exit
RestPoseNoneUsed when the character isn't playing an animationAn image of the assistant
Save*NoneUsed during a File Save operationCharacter puts something into a vault
Searching*NoneUsed for Find, spell check, and grammar checkHead turns and looks back at document. Animation should have a quick entry into a loop, then a quick exit
SendMailNoneSending mailPulls out a letter and puts it into a mailbox
ShowShowingCharacter returns from brief leaveSprings quickly on stage, quickly
Thinking*NoneDoing a complex calculation, such as SolverCharacter looks upward and scratches head. Animation should have a quick entry into a loop, then a quick exit
WaveNoneAccompanying alertsWave. Similar to Alert, but not as long or as frantic
Writing*NoneCustomer changes something in Tools Options; customer typing IntelliSearch requestPulls out pad and starts scribbling. Animation should have a quick entry into a loop, then a quick exit

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